
Grave Company


Ashes. Echoes. Oaths.
Grave Company is the last oath sworn in the WRAITH Realm — a faction of ghost-burdened warriors who remember every fall, every failure, and every name lost to time. They do not glide. They tread. They do not erase. They endure.
Their missions are not planned — they are inherited. Passed down through bloodlines, carved into stone, whispered by the bones beneath their feet. Grave Company are the bearers of memory, the ritual-bound revenants who rise not for glory, but because they must.
To wear their mark is to carry weight — of history, of silence, of promises made underground.
It is to walk with ghosts and know that some wars never end.
Role in the Realm
CHAOS
Grave Company serves as the enduring memory and unbreakable shield of Chaos. While Rattle Pack rages through the living, Grave Company moves through the forgotten — slow, deliberate, and inevitable.
They don’t intercept. They unearth. They don’t cleanse. They consecrate. Every battlefield they step onto becomes sacred ground — marked in ash, oath, and echo.
If you hear them coming, it’s already too late.
They’ve been buried here longer than you’ve been breathing.
DEADBEAT
Role:
Squad Leader
Style:
Minimalist hoodie with dripping X on the hem
Signature Move:
“Silent Entry” — vanishes mid-air and reappears behind you spraying graffiti.
Bio:
WHISPA runs Spectral Command like a silent ops team — no footsteps, no warnings, just vibes. Known for haunting locker rooms, hijacking speaker systems, and tagging rooftops mid-air. Every faction respects her… even if they don’t know where she is.
Vibe:
Smart, sharp, and smug about it. Has never raised her ghostly voice — doesn’t need to.
FANGZ
Role:
Infiltration Specialist
Style:
Bandana-mask and tattered cloak, sleeves torn by speed
Signature Move:
“Phase Dash” — drifts through solid walls while spraying mist behind him like exhaust smoke.
Bio:
The fastest ghost in the squad. Wraithen moves like static electricity with ADHD. Perfect for dive-ins and chaos missions. He’s left graffiti tags in places no one else can reach — including the inside of a moving food truck.
Vibe:
Cocky, ultra-fast, and always vanishing mid-sentence. Thinks he’s hilarious. Often is.

VISUAL IDENTITY
Primary Colour:
Neon Red
Core Elements:
Tattered robes, skeletal layering, scorched fabrics, distressed textures, ritual embellishments
Design Motifs:
Flickering red sigils, bone-strapped accessories, fragmented glyphs, flame-scorched hems, trench-cut silhouettes
Tone:
Ritual. Worn. Eternal.
CRYPTIC
Role:
Squad Leader
Style:
Minimalist hood concept with dripping X on the hem
Signature Move:
“Silent Entry” — vanishes mid-air and reappears behind you spraying graffiti.
Bio:
WHISPA runs Spectral Command like a silent ops team — no footsteps, no warnings, just vibes. Known for haunting locker rooms, hijacking speaker systems, and tagging rooftops mid-air. Every faction respects her… even if they don’t know where she is.
Vibe:
Smart, sharp, and smug about it. Has never raised her ghostly voice — doesn’t need to.
SHADE
Role:
Infiltration Specialist
Style:
Bandana-mask and tattered cloak, sleeves torn by speed
Signature Move:
“Phase Dash” — drifts through solid walls while spraying mist behind him like exhaust smoke.
Bio:
The fastest ghost in the squad. Wraithen moves like static electricity with ADHD. Perfect for dive-ins and chaos missions. He’s left graffiti tags in places no one else can reach — including the inside of a moving food truck.
Vibe:
Cocky, ultra-fast, and always vanishing mid-sentence. Thinks he’s hilarious. Often is.

Home City
Hollow Deep
The Hollow Deep isn’t built — it’s buried. A sunless stretch of catacombs and trenches, overgrown with moss and soaked in the breath of something old. It wasn’t carved by tools, but by time, collapse, and the slow grind of forgotten rituals. The further you go, the colder it gets — not from temperature, but from memory.
Red sigils glow faintly along crumbling stone walls, pulsing like dying embers in a grave. Flames flicker inside rusted lanterns that haven’t been touched in decades. Stairwells descend without end. Bones line the paths like boundary markers. Here, Grave Company doesn’t patrol — they linger. They stalk through tunnels like echoes looking for a voice. Every crypt holds a secret. Every torch-lit corridor feels watched.
Graffiti doesn’t reach this deep. Instead, the Hollow Deep wears reminders: ritual scarring, burn marks in spiral shapes, names etched into stone by hands that no longer exist. This place isn’t for stories — it is one. And it’s still being written with each buried soul and each silent oath.
At the center lies the Spiral Cradle — a collapsed temple wrapped in root and ruin. From here, Grave Company listens to the voices that rise through the stone. They don’t chant. They don’t rally. They just nod — and dig deeper.
To outsiders, The Hollow Deep is a tomb.
To Grave Company, it’s where the Spiral still breathes — and where the dead are never truly done.

Environment:
Subterranean catacombs, sunless trenches, moss-covered ruins
Visuals:
Red sigils glowing from underground crypts, fog creeping upward
Vibe:
Gritty, primal, ancient — where the Spiral breathes its oldest breath
Lore Hook:
The deeper you go, the more voices you hear. Some are yours. Some… aren’t.