
Cut Crew


Slice. Slash. Silence.
Cut Crew is the surgical enforcement arm of Order within the WRAITH Realm — a unit forged in the alley shadows of the Echo Spine, where walls bleed neon and silence cuts deeper than sound. They don’t paint tags — they carve sigils. They don’t shout warnings — they leave scars.
Every mission is clean. Every exit is silent. Every strike lands like a signature. Cut Crew members are urban reapers — blade-wielding tacticians who operate like living scalpels through glitch-lit city grids. Their weapons phase, vanish, and reappear mid-swing. Their marks are precise. Permanent.
To wear their symbol is to align with control, precision, and quiet destruction.
Role in the Realm
ORDER
Cut Crew serves as the precision strike unit for Order. While Spectral Command manipulates from the shadows, Cut Crew ensures silence through action — clean, fast, and irreversible.
They don’t wait for chaos to spread. They carve it out at the source. If you see them, it’s already too late.
Their work doesn’t echo — it scars.
SLAYMAN

Role:
Faction Leader (The Executioner)
Style:
Oversized hooded robe, battered scythe slung over his shoulder, cracked mask with a neon X across it.
Signature Move:
“Blade Fade” — Disappears mid-swing, finishes strikes from the mist.
Bio:
SLAYMAN runs Cut Crew with brutal precision. No wasted words, no wasted moves. He’s the type who sprays the WRAITHX logo after the job’s done — and only if he’s feeling generous. Leads every mission with a calm “let’s ruin everything” smile.
Vibe:
Dead serious. No drama. Just damage.
SWAYZE
Role:
Stealth Specialist
Style:
Long trench coat, mist-shrouded scythe, mirrored shades no matter the weather.
Signature Move:
“Ghost Glide” — Moves through walls, skips alarms, vanishes mid-chase.
Bio:
Swayze drifts through missions like mist under a locked door. Chill, witty, and impossible to catch. While others swing scythes, he ghost-walks in, tags his mark, and leaves before the screams even start.
Vibe:
Too slick to stick around. Makes haunting look easy.

VISUAL IDENTITY
Primary Colour:
Neon Green
Core Elements:
Tactical silhouettes, sharp tailoring, urban stealthwear, concealed details, functional slashes
Design Motifs:
Glitch-striping, X-slash accents, scythe outlines, stitched interference marks, spectral utility wear
Tone:
Surgical. Silent. Unrelenting.
SNIP
Role:
Precision Striker
Style:
Twin mini-scythes, stitched hood with “X” patches on elbows and knees.
Signature Move:
“Silent Split” — Disarms enemies (or door locks) faster than you can blink.
Bio:
Snip lives for the perfect cut — fast, silent, surgical. Thinks oversized scythes are “overcompensating.” Never speaks above a whisper — lets the sound of snapping chains do the talking.
Vibe:
Precise. Patient. Petty when necessary.
DEADEYE

Role:
Target Acquisitions / Long-Range Specialist
Style:
Cloaked sniper reaper with a long hazy stare, mist-charged scythe shaped like a rifle.
Signature Move:
“Soul Shot” — Marks targets with ghostly Xs and takes them down from absurd distances.
Bio:
Deadeye doesn’t miss. Period. Has been known to tag moving motorcycles, flying drones, and once — a rogue WraithX skeleton in freefall. Never jokes. Only smirks once a week. Maybe.
Vibe:
Cold. Focused. Built different (and aiming differently).

Home City
THE ECHO SPINE
The Echo Spine isn’t built — it’s broken. A once-thriving broadcast district, now carved into silence by the first Spiral collapse. Its streets glitch where signals used to flow, its towers lean like knives, and the skyline itself looks slashed — as if some giant blade dragged through the sky and left it gasping.
Green neon pulses through cracked concrete, bleeding through wall seams and data fractures. Rooftops blink with ghost-signals. Antennas twitch like exposed nerves. Here, Cut Crew doesn’t patrol — they phase. They drift across glitch-lit walkways, dropping from rooftops like corrupted code. Every alley is a shortcut. Every corner is a trap. The city grid obeys them — and them alone.
Graffiti doesn’t exist here. Instead, the walls wear their scars: X-shaped sigils, cut marks that hum, and stenciled warnings in interference patterns. It’s not art — it’s memory. It’s orders. It’s where silence becomes language. Outsiders might call it a ruin. Cut Crew calls it home field advantage.
At the heart of it all sits the Signal Spine — a collapsed broadcast tower now turned war altar. It leaks static. It hums like it’s still trying to speak. This is where missions are drawn in slash marks and deployed with surgical focus. No noise. No hype. Just precision and exit wounds.
To outsiders, The Echo Spine is unreadable. To Cut Crew, it’s the blade edge between strategy and silence — and they know exactly how deep to cut.

Environment:
Razor-edged alleyways, glitch-lit rooftops, fractured city grids
Visuals:
Slashed skyline, green neon veins running through walls
Vibe:
Tactical urban ruins with reaper sigils etched into every surface
Lore Hook:
Once a broadcast district, the Echo Spine was severed during the first Spiral collapse. Now it’s Cut Crew’s personal ops zone — all signal, no noise.